Retainer Ventures Overview (2024)

1.

Ventures

Ventures are expedition missions that players can assign to their retainers.These missions can reward rare and exclusive rewards. As retainers completeventures, they can equip gear, level up, and go on higher leveled missions.

You can learn more about the function of retainers in our dedicated page, whichcan be found below.

Guide to Retainers

2.

How to Unlock Retainer Ventures

To unlock Retainer Ventures, players must have unlocked retainers. You then haveto complete the Level 17 quest "An Ill-conceived Venture", available in yourstarting city.

3.

Venture Currency

All ventures require currency to undertake, which is also conveniently called aVenture. You can view the amount of Ventures you currently possess in yourCurrency menu in the Common tab. The easiest way to acquire Venture currency isthrough Grand Company turn-ins. You can learn more about Grand Companies on ourdedicated page.

Grand Companies Guide

4.

Retainer Classes and Jobs

Retainers can be assigned any of the non-limited Disciple of War, Disciple ofMagic, or Disciple of Land classes. The assigned class determines what kind ofventure they can undertake. You can level up your retainer's class in order todo ventures of a higher level, but the retainer's level cannot exceed theplayer's level in said class.

In addition, combat class Retainers can be assigned jobs if they meet therequirements. The requirements to assign a job are listed below.

  1. Retainer must have reached Level 50;
  2. You must have purchased a copy of Modern Vocation, available at Retainer Vocatesfor 40 Ventures;
  3. If the job does not have a base class, the retainer must have reached thestarting level for that job: 60 for Gunbreaker and Dancer and 50 for the rest.

5.

What Class Should I Assign My Retainers?

Good question! It depends on what your needs are and what content you participatein, as well as how many extra retainers you have purchased. If you have just thebase two retainers, I would recommend making both DoW/DoM, on whichever two jobsyou have the highest level of. This will let you send your retainers on Huntingventures for monster drops. If you are interested in crafting, I would recommendat least one Fisher retainer instead, as gathering fish can be a pain at times.Finally, if you have more than two retainers, try to have one retainer of eachtype, unless you are not interested in crafting and gathering at all.

6.

Gearing Retainers

Retainers can be assigned gear suitable for their class. This gear will dictatethe amount or quality of items procured on a venture. They must meet the gearrequirements in order to equip it.

  • For Disciples of War and Magic, the average item level increases the amount ofitems;
  • For Disciples of Land, the Gathering stat increases the amount of items, and thePerception stat increases the chance to get higher quality items.

Therefore, for DoW and DoM retainers, you want to equip the highest item levelpossible, and for DoL retainers, you want to equip gear with a high Gatheringand Perception stat. Keep in mind you cannot change your retainer's gear whilethey are on a Venture.

7.

Assigning a Venture

To assign a venture, interact with a Summoning Bell to bring up the Retainerlist. Select the Retainer you wish to undertake the Venture, then select"Assign venture".

Retainer Ventures Overview (1)

You then have to choose between the three types of retainer ventures. Afterselecting the type of venture, you can confirm to send the retainer out.

8.

Types of Retainer Ventures

Retainers can undertake three main types of ventures, which differ based onthe class they have been assigned.

  1. A normal venture in which the retainer gathers a specific item in a shortperiod of time;
  2. An Exploration in which the retainer gathers a random item related to their classover a long period of time;
  3. A Quick Exploration in which the retainer gathers a random item in a short period oftime;

Normal ventures cost one venture (currency) to undertake, while Explorationventures cost two.

8.1.

Hunting Ventures

Hunting Ventures are a normal venture which allows Disciple of War or Discipleof Magic retainers to hunt for items dropped by mobs. They have the sameselection of items no matter what job they are assigned. Increasing theretainer's item level will increase the quantity of items. The base duration isone hour.

8.2.

Mining Ventures

Mining Ventures are a normal venture which allows Miner retainers to gatheritems acquired through mining. The player must have gathered the item previouslyto unlock the option for the retainer to gather the item. Increasing theretainer's Gathering stat will increase the quantity of items. The base durationis one hour.

8.3.

Botany Ventures

Botany Ventures are a normal venture which allows Botanist retainers to gatheritems acquired through botany. The player must have gathered the item previouslyto unlock the option for the retainer to gather the item. Increasing theretainer's Gathering stat will increase the quantity of items. The base durationis one hour.

8.4.

Fishing Ventures

Fishing Ventures are a normal venture which allows Fisher retainers to gatherfish acquired through fishing. The player must have fished the item previouslyto unlock the option for the retainer to gather the item. Increasing theretainer's Gathering stat will increase the quantity of items. The base durationis one hour.

8.5.

Field Exploration

Field Exploration Ventures are an exploration venture which allows Disciple ofWar or Disciple of Magic retainers to explore and collect a random item. Theseventures take the longest, starting at 18 hours, but can reward rare and uniqueitems. These also grant the highest amount of experience points to yourretainer.

8.6.

Highland Exploration

Highland Exploration Ventures are an exploration venture which allows Minerretainers to explore and collect a random item. These ventures take the longest,starting at 18 hours, but can reward rare and unique items. These also grant thehighest amount of experience points to your retainer.

8.7.

Woodland Exploration

Woodland Exploration Ventures are an exploration venture which allows Botanistretainers to explore and collect a random item. These ventures take the longest,starting at 18 hours, but can reward rare and unique items. These also grant thehighest amount of experience points to your retainer.

8.8.

Waterside Exploration

Waterside Exploration Ventures are an exploration venture which allows Fisherretainers to explore and collect a random item. These ventures take the longest,starting at 18 hours, but can reward rare and unique items. These also grant thehighest amount of experience points to your retainer.

8.9.

Quick Exploration

Quick Explorations are exploration ventures which allow any retainer to exploreand collect a random item. These ventures, as their namesake says, only take onehour and the item procured is truly random: it can range from endgame gear to asingle Retainer Ventures Overview (2) Water Crystal! The experience points gained depends on the rarityof the item collected.

9.

What Venture Should I Send My Retainers On?

It depends on whether you want to level your retainers or gather items. QuickExploration ventures are usually the fastest way to level your retainers if youcan send them out every hour. However, if you will not be playing for a longperiod of time, you should send them out on normal Exploration ventures, whichtake eighteen hours and reward a great amount of experience points.

If you wish to acquire specific items, have your retainer undertake the regularventures. You can select the item you wish to acquire, and it only takes amaximum of one hour.

If you wish to acquire rare items, have your retainer undertake Quick or NormalExploration missions.

10.

Changelog

  • 22 Oct. 2021: Guide added.

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